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Plate/Room Algorithm

The Plate/Room algorithm has a higher initial reverb density when compared to the Hall algorithm.

In a larger space like a hall, the echoes are more discrete at the beginning of the reverb and as the reverb builds, the echo density also increases. With smaller rooms and plate reverbs, there is a much higher initial “echo density.”

The density buildup is much faster and there is slightly more resonance in the reverb tail because of the tuning. This is what makes this algorithm sound more like a tight room or a metallic plate.

The Plate/Room Algorithm Sound

The strength of this algorithm lies in its versatility.

With this higher density, you can create a wide range of reverb sounds.

You can create very natural and realistic smaller rooms to add the impression of a space where a particular sound was recorded for authentic liveliness. This can color the original sound source and completely change the way it is perceived.

Or you can recreate the incredibly distinctive bright and explosive attack and smooth sizeless decay of a reverb plate to add excitement or length to specific elements in your mix.

In addition to this dense reverb tail, you can also add early reflection clusters, which offer the sound a sense of first reflections which also add to the dry sound's coloration.

With Relab’s Deep Machine Learning Technology, not only have we recreated a sample-accurate emulation of the original Plate/Room algorithm, but we’ve also added additional features so you can have an authentic 480 Plate/Room reverb, plus the ability to create more vintage or more modern reverb sounds.

Get Full Access To Additional Early Reflections Not Available In The Hardware

The original hardware had limited DSP power, so the reverb designer had to remove some of the early reflection taps in the Plate/Room algorithm. This was to ensure there was enough processing power for the diffusion module (which is denser than the diffusion module found in the Hall algorithm).

By taking advantage of modern native processing capabilities, we’ve finally removed this limitation in the LX480, to make all six early reflection delay taps available, as originally intended.

Key Parameters

these parameter descriptions should be shown dynamically from parameters section

Here are a few of the more significant parameters you can use to get the most out of the Hall algorithm.

  • Size
  • Shape
  • Spread
  • DCO

The Plate/Room Algorithm Block Diagram

The following block diagram flowchart is a graphical representation of the steps of the Hall algorithm. This makes it easier to understand the logic and flow of the algorithm and its parameters.

The Plate/Room Algorithm Parameters

The following tables lay out all the editable parameters available in the Plate/Room algorithm, in both the Hardware Mode and Advanced Mode.

  • Hardware Mode is an authentic reproduction of the original LARC workflow.
  • Advanced Mode gives you a more interactive visual interface, as well as access to additional parameters and functionality. Any additional functionality not available in the original hardware has been highlighted.

Hardware Mode

Page Slider 1 Slider 2 Slider 3 Slider 4 Slider 5 Slider 6
Quick Reverb Time Mid (RTM) Shape (SHP) Spread (SPR) Size (SIZ) High Frequency Cutoff (HFC) Pre-Delay (PDL)
Misc Bass Multiply (BAS) Bass Crossover (BXO) High Crossover (HXO) Diffusion (DIF) Decay Optimization (DCO) Mix (MIX)
ERLV Echo Level 1 L > L (LV1) Echo Level 2 L>R (LV2) Echo Level 3 L>L (LV3) Echo Level 4 R>R (LV4) Echo Level 5 R>L (LV5)
Echo Level 6 R>R (LV6)
ERTM Echo Delay 1 L > L (DL1) Echo Delay 2 L>R (DL2) Echo Delay 3 L>L (DL3) Echo Delay 4 R>R (DL4) Echo Delay 5 R>L (DL5)
Echo Delay 6 R>R (DL6)

 

Advanced Mode

Page Slider 1 Slider 2 Slider 3 Slider 4 Slider 5 Slider 6
Time Reverb Time Mid (RTM) Bass Multiply (BAS) Bass Crossover (BXO) High Multiply (HIG) High Crossover (HXO)
Reverb Filter Type (RFT)
Shape Shape (SHP) Spread (SPR) Size (SIZ) Pre-Delay (PDL) Width (WID)
Filter Low Frequency Cutoff (LFC) Low Shelf (LOS) High Frequency Cutoff (HFC) High Shelf (HIS)
Output Filter Type (OFT)
Mod Chorus Type (CHT) Chorus Rate (CHR)
Chorus Density (CHD)
Den Diffusion (DIF) Decay Optimization Channel (DCC) Decay Optimization (DCO) Reverb Level (LEV) Mix (MIX)
ERTM Echo Delay 1 L > L (DL1) Echo Delay 2 L>R (DL2) Echo Delay 3 L>L (DL3) Echo Delay 4 R>R (DL4) Echo Delay 5 R>L (DL5)
Echo Delay 6 R>R (DL6)
ERVL Echo Level 1 L > L (LV1) Echo Level 2 L>R (LV2) Echo Level 3 L>L (LV3) Echo Level 4 R>R (LV4) Echo Level 5 R>L (LV5)
Echo Level 6 R>R (LV6)

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