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High End Multiplier

The High End parameter provides precise control over the reverberation characteristics of high frequencies. With nine different settings/multipliers, ranging from 0.10 to 2.50, including a linear (LIN/x1) setting, users can adjust the high-frequency reverb time to either match or deviate from the overall reverb time.

This parameter is especially crucial for managing the decay of higher-pitched sounds within a mix. For sounds around 1 kHz (approximately C6), natural reverberation tends to diminish relatively quickly. However, for even higher pitches, such as those around 8 kHz (close to B8), the High End control allows for the adjustment of their decay rate.

Unlike the Low End control, which focuses on the depth of bass frequencies, the High End parameter essentially 'tunes' the volume of the echoes for these higher frequencies. It offers the flexibility to either prolong or shorten the echo, akin to adjusting the reflectivity of the walls in a virtual room for these high-pitched sounds.

It's important to note that in natural acoustics, higher frequencies have inherently shorter reverberation times. For example, a sound at 5 kHz (approximately D#8) could naturally echo for about 3 seconds in any room, and a sound at 10 kHz (approximately D#9) will have a maximum echo duration of only about 1.2 seconds.

Therefore, when setting the High End parameter, opting for shorter settings can often yield more realistic results, particularly if a longer overall reverb time is desired. This approach aligns with the natural behavior of sound in real-world spaces, where higher pitches dissipate more quickly than lower ones.

Steps to Use: High End

Step 1: Understanding the High End Parameter

  • The High End parameter controls the reverberation characteristics of high frequencies.
  • It offers nine settings/multipliers, ranging from 0.10 to 2.50, including a linear (LIN/x1) option.

Step 2: Managing Decay of High-Pitched Sounds

  • Use this parameter to manage the decay rate of higher-pitched sounds within your mix.
  • For sounds around 1 kHz (approximately C6), natural reverberation tends to diminish quickly.

Step 3: Adjusting High-Frequency Decay

  • For higher pitches, such as those around 8 kHz (close to B8), the High End control can be adjusted to modify their decay rate.
  • This adjustment is similar to altering the reflectivity of walls in a virtual room for high-pitched sounds.

Step 4: 'Tuning' Echoes for High Frequencies

  • The High End parameter 'tunes' the volume of the echoes for high frequencies.
  • It allows for either prolonging or shortening the echo of these higher pitches.

Step 5: Aligning with Natural Acoustics

  • Note that naturally, higher frequencies have shorter reverberation times.
  • For instance, a sound at 5 kHz (approximately D#8) might naturally echo for about 3 seconds in any room.

Step 6: Setting Realistic High End Times

  • Opting for shorter settings on the High End parameter can often yield more realistic results, especially if a longer overall reverb time is used.
  • This approach mimics the natural behavior of sound, where higher pitches dissipate quicker than lower ones.

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